Mass effect andromeda main plot. History of Mass Effect. Analysis of the features of all four parts. Meridian: the way home

18.12.2023
Rare daughters-in-law can boast that they have an even and friendly relationship with their mother-in-law. Usually the exact opposite happens

The question immediately arises: is this a big failure or a masterpiece with a Game of the Year nomination? My thoughts on this a little later, but now let’s remember how it all began.

What happened before this time? How did the series begin its journey and who is this Shepard of yours? In this article and video you will hear all the answers and decide for yourself which part is the best. Beware of spoilers! However, I don’t plan to go through the plot thoroughly.

Mass Effect 1


Back in 2007, the first part of the trilogy was released on Xbox 360, in exclusive form for a year. Then Microsoft needed good games to sell the new console. That's why they turned their attention to the studio BioWare after successful Star Wars: Knights of the Old Republic.

The task was to come up with some kind of alternative. For about six months, the team only worked on the story and appearance concepts. The script was led by Drew Karpyshyn and Casey Hudson.

The action takes place in the 22nd century, where, with the help of technology, repeaters were created and travel across the universe became possible. People discovered new opportunities and races and joined the interplanetary party.

The story of the game begins with a simple mission to transport an artifact of an ancient civilization. (Prothean) from Mars. The task was given to the main character and part-time commander of the spaceship Normandy. Only according to the law of the genre, everything went wrong. The Geth get involved in the fight for the artifact. (a race created by the Quarians with AI, as a workforce).

Shepard would not be Shepard if he had not won and taken the artifact, which told him a lot of Prothean knowledge and a terrible secret - the apocalypse is approaching, reapers near (another ancient race that restores order to the universe by destroying everything). During the mission, it becomes clear who was involved in such aggressive behavior, and his name is Saren. However, that's all. Then my team and I start chasing the traitor throughout the universe.


But this did not make the plot dull and predictable. At that time, Sci-Fi projects were rarely released, and for fans of the genre this game was like a breath of fresh air. Everyone still admires the local atmosphere, and the notes found in the vast locations forced one to read oneself in full, helping one to comprehend all the secrets of the lore.

By the way, the well-known dialogue selection wheel first appeared in. Here, your relationships with the outside world depended on your answers; they could influence the ending or force your partner to undress and please you. Or rather, not forced, but by mutual consent, and the partners were 18 years old (both male and female).

The leveling in the first part is one of the best, or to be more accurate, it is extensive. By correctly placing stat points, you could unlock a new ability, the ability to say something extra in dialogue, or learn to put on different armor. And customization, due to different stores, was not mediocre. Shepard often purchased not only new weapons, but also clothing.


The combat system was not the most outstanding aspect of the game. Even now, true fans are indignant that with each part there is more and more action. They are used to talking with virtual partners, traveling around the galaxy and riding the Mako. True, the last statement is controversial. The physics of the machine were poor, to put it mildly, and after the 10th planet, exploration became dull due to the lack of variety.

The battle itself partially takes place in a stopped mode, where time freezes, and the player is able to give orders to two partners - where to shoot and what skills to use. In part, this is all reminiscent of, and also, because then it came out quite recently, and the cover system migrated to Mass Effect. Moreover, this was implemented better in the Girzas.

Mass Effect 2


Two years later, in 2010, on store shelves (and now on PC immediately) the second part has appeared. At the same time, the replayability of the first part increased, because all the decisions made could be transferred to the company’s new product. And these changes cannot be called cosmetic - the actions of the player depended on which characters would be in the game and, if they did not die by your will in the first part, what their reaction would be when they met and in the future. Interaction with the heroes from your squad has increased significantly. This is what the main plot will be based on.

But the plot is completely different. While patrolling the outskirts of space in search of remaining Geth, Shepherd's team is attacked. Many die, the ship is destroyed, and the main character dies. The end... It could have been, but the racist organization of people Cerberus found him and miraculously resurrected him, setting a new goal for the captain - to find out who they were Collectors and destroy them, because before the Reapers this threat is a priority.


The search for Collectors took a back seat for all players - the main mission was to find partners. And in order for them to join the detachment, they had to carry out their instructions. It sounds banal, but by doing so we learned more about these people (or other creatures), and it was very entertaining. Plus the ability to change everything to suit yourself using the dialogue wheel. The new system of saving someone, being rude or killing them at the decisive moment has tickled many nerves.

In the second part, the developers made a big emphasis on action: the battles became more dynamic, there is no need to be distracted by customization (it was almost completely demolished, but could have been improved better), pumping has fallen under the “katana”, now there are much fewer characteristics, and this is upsetting, because we didn’t fall in love with the series because of the battles.


Contrary to this, the combat system increased levels and was liked by many. The AI ​​of teammates has increased, commands have become easier to give, and weapons have been replenished with new types - both various healthy guns, like rocket launchers, and other cartridges, for example, incendiary ones. But BioWare didn't do everything right; the new planet scanning system was even duller than riding a Mako. More time was wasted, but there was no pleasure from the gameplay.

Mass Effect 3


In the year when the end of the world was supposed to happen, it happened in . Shepard worked on the ground as a staff officer, he was transferred here because of the help of Cerberus, or he could have been imprisoned altogether. The commander's attempts to prove that the Reapers are nearby have finally borne fruit. The council decided to listen to him, but it was too late. Throughout the galaxy where life was observed, skirmishes with the ancient race began. Shepard again had to take command of the frigate Normandy SR-2 and assemble an army that would confront the main enemy.

The third part used the storytelling mechanics from the last game, where we needed to assemble a team, only now the scale has grown. It is necessary to join entire nations, resolving their internal conflicts and helping them escape from the Reapers for the final battle.

Moreover, there is only room for important decisions; there are no neutral answers at all. It is necessary to help one race or another, but helping both creates big conflicts. For example, the three hundred year war between the Quarians and the Geats. The choice is not easy, if you rely on the previous parts. And for those who missed Mass Effect 1-2, released a playable comic where you could select all the important events and transfer your saves to the last part of the trilogy.


The combat system hasn't changed much, but Shepard has gained more mobility. Now the developers have found that balance for an interesting battle with the enemy. You move faster over cover, and when it slams while standing, rolls have been added. During story missions, although infrequently, stationary weapons came across the level, helping to diversify the game process.

There are still 6 classes left in Mass Effect, each with their own specific skills and characteristics. But if previously everyone used their own weapon, now the restrictions have been removed. And at the request of fans, customization was added to the game - now you can once again modify your power armor and weapons, which have expanded their list significantly. Using the same principle (pleading and requesting), the planet scanning system accelerated its gameplay. This is still not the most fun part of the game, but you don't need to waste a lot of time now.


Another controversial point is group game. Having put together a team of friends from the real world, you could enter co-op mode, where you had to fight off waves of opponents, periodically completing additional tasks. But they were needed only for the sake of raising the detachment from one point to another part of the map. The battle area varies both in weather conditions and size, as well as in different opponents. Each troop type, as in the single, is weak to a specific weapon. It can be opened over time by leveling up your multiplayer character.

This mode had nothing to do with the main plot, players acted as a special forces squad and performed all sorts of small (and, in my opinion, rather boring) work while Shepard saved the galaxy.

Mass Effect: Andromeda


And now, finally, on virtual shelves (21st century in the yard) appeared. If we were waiting for the previous parts and predicted in advance that the game might not turn out to be a masterpiece, but it would turn out more worthy than its predecessor, now such guesses are questionable. Everyone has already accepted the fact that Shepard will not be there, and the plot is developing in another galaxy, where colonists were sent to conquer uncharted parts of space. There is no longer any need to save the universe, all you need to do is find a new home and lay the foundation for the next trilogy.

The updated team has introduced many innovations to the series, these include realistic graphics with day and night cycles, and thanks to the new engine, destructibility. We added an improved dialogue wheel and a greater focus on characters in the story. There is also a jetpack for better movement, Mako has been returned. Physics was also brought in, which gives a pleasant feeling from exploring on a 6-wheeled companion. It's a pity they removed the weapons.


It should be noted that the battle system has been redesigned. The tactical mode also remained, but the speed increased. It would seem that in the third part everything was almost perfect (specifically for), but now the formula has been improved and that necessary pinch of dynamics has been added.

But what became 100% obvious and immediately was the eccentricity of the animation - both movement and facial expressions. Mainly facial. Emptiness in the eyes, random emotions and lips like a bow - how could you make a mistake with such an important aspect of the game, in which dialogues take up an impressive amount of gameplay time? Fortunately, these disadvantages may not be noticed, because we need to read the subtitles, the main thing is not to raise our heads...

This is where my story comes to its logical conclusion, and you write in the comments which part stole your heart, and in the meantime I’ll prepare something new.

The new Mass Effect turned out to be noticeably larger than its predecessor - a complete passage of Mass Effect: Andromeda will take you on average 50-55 hours of real time. In most story missions you will have to make difficult decisions that have various consequences. Naturally, many would like to choose the best option, and for this we advise you to read this guide, where we will describe how to complete all the main tasks of the game.

Class selection

As in previous parts, the first thing we have to do is create our own hero. You will need to choose his gender (male or female), appearance (you can choose ready-made presets or plan your own Pinocchio), training (regular classes are hidden behind this word), name and biography.

You can most likely figure out most of the parameters on your own, but we will dwell on the choice of classes in more detail:

  • The soldier is a typical warrior who has three basic skills, related, of course, to weapons. It is worth choosing for players who prefer to act directly, without inventing cunning tactics and strategies. Can carry a large number of different guns.
  • Biotic is a classic magician who has three offensive and defensive “spells”. When playing as this class, you will have to rely more on your skills than on weapons. A biotic shield will allow you to stay in open areas for a long time without receiving serious damage.
  • Engineer is a support class that hacks enemy equipment, creates auxiliary drones and helps the group survive in difficult battles. Not the most interesting character, however, and he can be made into candy if necessary.
  • The leader is another character aimed at supporting the team. True, this class allows you to behave more aggressively on the battlefield thanks to Energy Absorption and Extermination. In general, not for everybody.
  • The Badass is a kind of berserker in the world of Mass Effect, who bursts into a group of enemies and scatters them in all directions. He doesn't live long, but he dies beautifully. But seriously, it’s better to take a closer look at the Soldier if you like to be in the midst of a fight.
  • An operative is a standard killer (assassin), with the help of which you can go behind enemy lines and destroy them on the sly. Let us immediately note that at easy and medium difficulty levels such tricks are useless, since most enemies are crushed by regular bursts of rifle fire, but at difficult levels they can come in handy.

Note: let us add that the initial class in the game is only one of the directions you can take, that is, at any time you will be able to change the development path of your hero, since the skills here are not tied to classes.

Prologue: Hyperion

The Ark "Hyperion", on which there are representatives of our race, has finally reached the outskirts of its destination. Ryder wakes up from cryosleep in a noisy ship. Scientists and doctors awaken the necessary personnel to prepare for arrival at the target location. Your first action in Andromeda will be to determine Rider's identity. Choose between casual and professional responses when talking to Dr. Lexi T'Perro, then decide what you'll say when talking to the artificial intelligence called SAM.

Soon after the impromptu exam, everything goes wrong. The Hyperion collides with an unknown object, causing chaos on the ship. Cora Harper sneaks into cryo bay and restores gravity. Unfortunately, during the accident, many of the starship's systems were damaged.

Next, you will have full control of Ryder and can either check under the twins (your first optional task) with Dr. T'Perro, or leave the room. The dashboard also contains information about your mission in Andromeda. Near the beds you can find two datapads. You can chat with the people in the bay before meeting Cora standing near the door.

One of the blocks on the left will explode. Take out your Scanner and scan the right side of the device to find the problem. Reset the power relay on the side of the device and you will be allowed to pass. Thus, you will save everyone who was in the cryo bay. Follow Cora to the futuristic carriage. Much of the ship is still being restored from the wreck. When you're ready to move on to the next area, simply activate the tram.

In a couple of minutes you will have to wedge yourself into a heated argument between Alec Ryder and Captain Dunn. You will need to decide which side you are on. Team members will then comment on your decision. No matter who you choose, Alex will still scold someone.

The Hyperion finally reaches the supposed golden world, Habitat 7, but the graphs show that something is wrong with the planet. Resolved - Pathfinder needs to take his room and land on the planet to make sure it is safe to land.

Return to the equipment room and talk to Cora there about your family. Take the helmet and explore the area to find several datapads and other objects that the main character can interact with. Let's note in advance that communicating with other people and interacting with various objects sometimes leads to unique conversations later. Once you've finished exploring the room, exit through the door. Talk to Alec, who will cheer you up a little, and then, together with other team members, climb into the shuttle and go to a new mysterious world.

On a surface

Liam and Ryder find themselves on a mysterious cliff after being thrown from a shuttle. This false golden world is incredibly mysterious. In this location you will come across quite a few Andromeda Initiative technologies - we advise you to scan them to start receiving Research points. Start by scanning the QEC communication relay, which you will see after turning away from the cliff. SAM is offline, so you won't be able to get the full information from these scans, but it won't give you any less points. You can also scan some interesting plants, such as mushrooms and curly bushes.

Follow the road of rubble to your goal. You will find yourself near a static field covered in lightning. Avoid this obstacle with your jetpack and continue forward. Liam will ask you about the gun and ask you to aim for the fuel cell. Scan it before destroying it to get extra points. After it is blown up, go further along the improvised path, not forgetting to collect the ammunition lying on the ground.

Ryder manages to get to know Liam a little better while searching for the Pathfinder team. You will then be taught how to wall jump and climb up ledges. On the nearest hill, by the way, you can see something interesting - a huge structure in the distance, emitting rays. You will also get the opportunity to choose the reaction of the main character when Fisher and the new alien race appear. You can click on the following options: follow the protocol or expect the worst. Afterwards, talk to the aliens. Two soldiers will attack Fischer unless you draw their attention to you. Your actions will be recorded in a log after completing the mission. Take out two enemies and then check on Fisher.

Fischer is alive, but he is not feeling well. The team members who were with him went in search of help, now you need to find them. At this stage you will also receive several additional tasks. The first of these is body scanning. The next assignment involves finding the remaining supplies. Be sure to search containers when exploring locations, as they may contain ammunition, weapons, crafting materials and other useful things.

Here you can choose several paths. If you decide to take the right path, you will find another member of the Pathfinder, Kirkland. It was captured by three opponents. Go forward and attack the enemies. Unfortunately, Kirkland won't make it out of this mess alive. Approach his body to view a short cutscene. If you get closer to the building, you can scan the door and a strange pillar with floating blocks.

Return to the main road and continue along the path of burning leaves and ship parts. Don't forget to scan the shuttle elements to get research points. At the end of the path you will come across an atmospheric sensor. Interact with him to get more information about Housing 7 and continue moving forward. You'll encounter three enemies patrolling the front of another strange structure. Take advantage of the fact that your opponents can't see you and you're on high ground, sweeping them out of the way with a couple of powerful abilities. Then check the pit nearby - it contains a box and several scannable items.

After destroying all enemies, you will come to another fork in the road. Both paths lead to debris. In one part of the shuttle you will find a container filled with useful things, a flight recorder and ammunition. In the north, an ambush of four aliens awaits you, including animals that can camouflage themselves with their surroundings. Deal with the enemies and move on.

Now you should go in search of Greer. To do this, you need to go past the alien structure and under the large bridge located on the upper level. Then you will see some rocks. Go forward without stopping, and then look to the left - you will be able to notice a passage leading to a dark cave. Near the entrance to it, our heroes will hear the voice of Greer, who does not understand what the aliens need from him. Quickly enter the dungeon and attack the enemies, otherwise your comrade will die. After the shootout, you learn that Greer was unable to contact the rest of the group because his receiver was broken.

Since the signal fire was launched from the same area that your mini-map points to, we immediately go to this location. As you get closer to her, you will hear an SOS signal sent by Cora. You will have a new goal - to find the second shuttle. Move forward without wasting time on trifles. Do not forget that any obstacles, if necessary, can be overcome with the help of a jetpack.

Having reached the new shuttle, complete a new task - protect the members of the Pioneer group from hostile aliens. We advise you to take a position not far from your comrades, and then eliminate the enemies one by one. Some of them will throw grenades at you, which you can dodge by rolling or jumping using your backpack. The aliens will come in waves. When one of them stops, you can rest and prepare for the next attack.

The last wave will consist of a heavily armed enemy. He is capable of removing your shield and health in the blink of an eye, so you should attack him carefully, while being behind reliable cover. When the battle is over, a cutscene will start.

The enemies retreated, and communication was established. The main characters immediately contact SAM, who gives them the opportunity to talk to Alec. You will learn that the Pathfinder is trapped. Now your main goal is to find and save him. Go east to the next key point marked on the mini-map. Kill a couple more aliens, and then watch a new cutscene.

Alec will tell you that you need to destroy the huge alien tower, otherwise the Hyperion will not be able to leave its current location. For this reason, the Pathfinder blows up the structure and lightning begins to strike across the entire area. Now you should follow your father, eliminating all opponents on your way.

Afterwards you will be shown several cutscenes, from which you will understand that from now on your hero is the Pathfinder, and not Alec.

Reunion with Nexus

Head to the monorail and launch it. Talk to a member of the construction crew. Watch a short cutscene and then chat with Tann and several other key Nexus characters. When you finish the dialogue with the first of them, SAM will contact you. An additional quest to develop the station will appear.

From scratch

When a new mission appears, go to the monorail and get to the Hyperion. Talk to the AI ​​in the right room, and then go to the transport system again. Find the docking bay point on the monorail map and click on it. As a result, you will be shown your spaceship, which is called “Storm”.

Participate in a few more dialogues, and then head to the ship's bridge to continue the mission. Set the route point - the planet Eos (Pytheas system). Land on a new world.

Go to the indicated marker. The door will be locked. You will need an access code, located in a nearby building. Enter it and examine the data block located on the table.

Note: Remember that it is worth activating the scanner from time to time to study various objects. This way you will significantly reduce the time spent researching new technologies. You should also check each container for useful items.

Return to the locked door and open it. Next, you will again have to face a closed door that does not open due to lack of power. Turn right and use the console in the far room. There you will be able to find out where the power antenna is located.

Follow the marker and get to the tower located next to the Tempest. Go to the back door and click on the console. Ask Clancy to activate the power supply. Go to the generator located near the front door and try to activate it. You won't succeed. Scan the nearby turret, jump up and interact with the generator panel.

Now you should activate another energy tower. To do this, we repeat the previous steps. Then deal with the kett that attacked you and make your way into the station, where you will find Clancy. Chat with him. You can sell him the entire temple you collected along the way and purchase useful resources needed for crafting things. You shouldn't take the Hoe assault rifle, as you can find it a little later in the same building (it's in a container). Interact with the control panel to activate power supply.

From the starship, head towards Oyyekt-1, where you previously opened the door using the access code. On the way to it, on the right, find a large rectangular container. Scan it for information about the Ark all-terrain vehicle. Interact with the side terminal. You will need a mobile station. Follow the marker and wait until she appears. It will be possible to change your equipment and replenish ammunition. Go to the terminal again, open the “box” and get into the transport.

Head towards the marker. Having reached the desired object, explore the area using a scanner and examine the alien device to find the first glyph. At the top you will notice a control point located on a tower. There are scaffolding next to it. Thanks to them, you can climb up and check the glyph by starting the alien device again.

Talk to Peebee, and then engage in battle with the relics - Monoliths, Collectors. Get back into the Nomad and head to the other checkpoints - alien devices that need to be turned on. Near the first of them, a scientific laboratory belonging to the kett was built. Climb up and destroy all enemies.

On the way to the goal, use the generator to cut down the power barriers. The entrance to the station will be closed by the generator. Climb onto the roof and get to the other entrance. There you will find the required object. Deactivate it and enter the building. Watch a short cutscene and watch Drac appear.

You head towards the alien equipment. You need to find the glyphs. Activate the scanner to see yellow outlines showing where the glyph towers are located. Climb them and scan the desired objects. Apply the device.

Now it's time to move on to the next alien technology. You should drive through the arch in the rock, go up and destroy all the relics. Now find the glyphs using the scanner. Having found the necessary towers, go to the control panels of the remnants. Turn them on to create steps along which you can reach the glyphs. Scan objects and then turn on the device. You have to solve a simple puzzle to start the device. The answer is shown in the picture below:

Go to the central area of ​​the location, where the rays from the towers are directed. Use the relic control panel and drive to the structure. Head down and then enter the building. Use the console and then follow the yellow outline that appears. Talk to the AI ​​and go through the door. You will begin another cutscene.

Follow the contour without stopping for trifles and destroying all opponents along the way. After chatting with Peebee, go to the nearest corridor - you will eventually find yourself in a spacious hall. The outlines will show on two devices. New opponents await you ahead. We advise you to first turn on the relic control panel on the right side, and only then attack the robots, since in this case the turret will be activated, which will help you in destroying the cans. Then launch the second console and use the gravity well.

Once at the bottom, get to the locked door. Head to the panel opposite - you will notice a leak. Explore it until Peebee approaches you. Interact with the hole again to seal it. Activate the console and go to the new room.

Here you will find several separate platforms with relic control panels. Turn on each of them to move on. Having reached the left platform where the relics are located, activate the far panel, and then get to the platform with the tree. Follow the marker, jumping on the emerging platforms. As a result, you will have to open the required door.

Go to the desired point and watch the cutscene. Then you need to quickly get out of the storage - run to the marker. Drive to the highlighted point and turn on the module.

An important decision: you will need to choose which outpost to create - military or scientific. The first is aimed at improving weapons, and the second is aimed at accelerating research.

Board the ship and fly out of the system. Head to the Nexus and disembark at the docking bay. Some characters will thank or scold you for choosing the outpost. Get on the monorail and get to the command compartment. There, chat with Tann to complete the mission.

OPA: cryostasis bonus system

A kind of educational quest. You should talk to Vladimir and Addison Breka, and then activate the OPA control panel. You will learn about how and why you need to awaken new members of the Andromeda Initiative, and also consider bonuses from certain categories of specialists. Next, you will need to choose who exactly to get from the cryocapsules this time.

First hit

Once on your spaceship, go down and find a computer system on the round table with the inscription “Strike Groups”. Then you should talk to Kandros while visiting the Nexus. After talking to him, use the console nearby and explore the possibilities of sending strike forces to complete various missions.

Ray of hope

Afterwards a new story quest starts. You should return to your starship and head to the Onaon system. Watch a couple of cutscenes and chat with all the active characters. You will also meet your new ally, the Angara race.

Then go up to the bridge of the ship and select a new task (go to Voeld or Havarl). This will need to be done to complete the Ray of Hope mission.

Help for Havarla scientists

Point to a new star system called Faroang and land on the planet Havarl by holding down the right mouse button and selecting a landing site.

Go to the research station and talk to Kiiran Dals. Continue following the marker and destroy all enemies. Enter the monolith, deal with the relics and find the researchers who were captured. Try to interact with the control panel, but you don't have enough information to do this - you need to find the glyphs. However, if you have a special set, then the console can be opened without solving the puzzle.

The first glyph is located on the right side of the building, and the second is on the left side on a large column. To recognize them, you should use a scanner. Solve the puzzle on the alien control panel. The solution to the puzzle looks like this:

Now you should return to Kiiran and talk with another NPC, which is marked with a plot marker on the map. As a result, you will complete the task.

Ray of Hope (continued)

Go back aboard the Tempest and engage in dialogue with Efra using the vidcon. Head to the Nol system and land on the planet Voeld, where you could have arrived instead of Havarl.

Once there, go forward until you reach a camp belonging to members of the resistance. Large lamps will keep you warm and restore life support, so you shouldn't be away from these devices for long. Go to the hangar ahead, then turn left (you don't have to look at the marker, as it doesn't show the exact location of the target). This is the command center you were supposed to go to. Check out the new screensaver.

Follow the marker and exit the camp. You will notice a couple of sentries standing near the rock. Chat with them. Then head to the outskirts of the base - in the direction from which you previously came. Here you will be able to find a resistance pilot. Enter into dialogue with him and agree to start the mission.

The main character will find himself in front of a force field. Walk towards it and then turn to the right. Below you will see the console. Activate it to start hacking. If this process is delayed, a marker will appear in the required place.

Make your way through the energy shield, deal with two opponents and go upstairs. Approach the passage and destroy the grate. Go inside and deal with all the enemies. On the lower level, chat with Captain Hecht. Next, get to the top floor and open the door facing the marker.

Once in the new hall, destroy all the adversaries and stand near the glass. Interact with the remote control. You will be shown several kett and a Cardinal who are performing some kind of ritual. Agree to provide assistance during the conversation with Jaal.

Go through the nearby door and follow the marker. You will eventually end up near an inactive door. You should go back a little and turn left, running through the force field located below. Destroy all enemies on your way, and then jump over a small obstacle. Shoot the grate and go through the passage.

Scan all interesting objects in the room and interact with the control panel located in the center of the room. You will be able to find out where the capsules are sent. Destroy all enemies, and then chat with the Angaran.

Go forward until you reach a large hall, where you will have to fight the Cardinal and the kett. Deal with the standard enemies first, remembering to replenish your health and ammo using the boxes located around the area. To destroy the Cardinal, you should first attack his sphere, which revolves around him. When it is blown up, you can shoot at the Cardinal himself. It won’t be possible to send it to the next world in one go, so get ready to blow up the sphere 3-4 times.

Then talk with Moshae and make a choice: destroy the base or save the hangar. However, you can perform two tasks at once. To do this, you should first provide assistance to the hangar, and then click on the right mouse button when the opportunity arises to deal with the Cardinal.

Next, clean the site. Go forward, destroying all the adversaries. Hide under the force field that Moshae will create for you. Once you get to the other end, wait for new enemies to appear, among which will be the terrible Demon. It is not necessary to kill everyone, since the enemies will attack you in endless waves - you just need to hold out until the shuttle arrives. As soon as he arrives, run towards him to complete the task.

While on the ship, go up to the bridge and head to the planet Ayu (Onaon system). Use the shuttle and watch the cutscene. Now it's worth going to Efra's headquarters and chatting with him. This will end the quest.

Hunt for the Archon

Return to the ship and fly to the Govorkam system. You will need to land on the planet Kadara. Then go to the bar called Kralla's Song and follow the marker. Chat with Shena (Reyes Vidal), leave the establishment and go to Sloane Cassie.

During a conversation with her, you should speak directly and without subterfuge. If you need her help (in the last mission she will help you in battle), then you will have to agree to kill Ven, and it is she who must send him to the next world. If you refuse, you will have to come to Shena with nothing.

Since we are knights without fear or reproach, we advise you to choose the second path without agreeing to Sloane’s conditions. Then you will need to chat with Reyes again, and then follow the marker and use 2 control panels to get into the cell where Ven is kept. Enter into a dialogue with him and find out where the switch is located. Now you should go to the wasteland.

Follow the marker and interact with the control panel. Click on the first line, that is, go to the slums. Select your companions, get into the Nomad and get to the desired location. The road ahead is long, but in the end you only have to take the Archon's transmitter. Go back and use the same terminal to go straight to your ship. Travel to the Tafeno system and fly up to the Archon's flagship. There you will see one of the Initiative starships - dock with the ship.

Go ahead a little and view the information from the panel. Turn right and go through the door leading to the medical department. Examine two bodies belonging to the Salarian race lying on the beds. On the left side of them there is a console - use it. Then go to the opposite part of the room and activate the second control panel.

You will need to get to the capsules. Follow the marker, but don't rush into the room with the main information panel. Near the door that leads into it, on the left and right sides you can see capsules hanging on the walls. Scan them to find the Salarian Pathfinder. Then wake him from cryosleep using the nearby console.

Watch the cutscene and deal with all the enemies in the first room. Using the control panel and terminal, open a passage for a group of salarians. Take the other path and deal with the enemies in the large room. After talking with the scientist, you will find yourself in another spacious hall.

You need to get to the door on the opposite side of the room. It will be quite difficult to do this, since a large number of adversaries will immediately attack you. Hide in the shelters next to the door and try to survive until the salarians arrive to your aid. However, you will still have to fight the Forsaken alone. The tactics of fighting him are the same as with the Cardinal - destroy the spheres, and then beat the boss himself, and so on until the bitter end.

Run forward and you will end up trapped. Watch the cutscene and talk to the Archon. Then you will need to get out of the trap. Head to the side room, which contains stands with representatives of different races - opposite them there is a console that controls the service hatch. Use it to open the hatch at the top of the main hall. Follow the marker.

Deal with several groups of enemies, and then go to the Archon's chambers. Here you will be able to discover the relic. Take it and watch another cutscene. You will then be attacked by a modified krogan named "Behemoth". Hit him with all your weapons, trying not to let the monster get too close to you.

When the boss has about half his life left, ordinary opponents will come to his aid. We advise you to deal with the kett first, and only then take on the Behemoth again, since at a certain moment it can become invulnerable. Towards the end of the battle, the boss will begin to use dashes, causing great damage and stunning the character. It is necessary to dodge these attacks using a flying jetpack or rolls.

After the battle is over, you will have to decide who to save - the Salarian Pathfinder or the Draka reconnaissance squad. The Pathfinder plays a role in the story, but the Scouts are your companion's companions, so the choice is entirely up to you. Let's just say that the death of the salarian will not greatly affect the ending.

Get to the characters you decide to save, destroying all enemies on your way, and then leave the hostile territory. The mission has been successfully completed.

H-047c: new world

Pack your bags and fly to the Remav system, then selecting planet H-047c on the map, or rather what’s left of it. Head to the question mark on the left side of the map and enter the orange mining dome. Destroy all enemies, and then go inside the hall. Examine the data block to begin the next task.

From the dust

Inside you will be able to find one of the codes, but you need to find two more of the same. Therefore, we need to clean out two more of these rooms and find all the necessary code elements. Afterwards you can go to your base. Deal with enemies and find out about the place where helium-3 is mined. You will only be able to get into the small dome if you have all three parts of the code.

How to get on the ship from the Nomad?

To return to your spaceship from an all-terrain vehicle, you should approach it and then press the “T” key (English). There is no other way to get onto the shuttle, since the level of radiation on the surface of the planet is off the charts.

Elaaden: New World

Land on the planet Elaaden (Zobran system), where only side quests will await you, since the main quest has already been completed. That is, you just need to visit this world once.

Path to Meridian

Return to the main story quest by flying to the Zheng He system and docking with the Nexus. Approach the monorail and select your destination - the command center. Here you have to talk with Tann. Next, return to the docking area.

Go to the upper level in the indicated room and talk to the other Pathfinders. Return to the Tempest and follow the marker. Use the terminal to install the Phantom Storm system, and then gather your crew to discuss the current situation. Now go to the bridge and point to the Tsivka system. You need to land on the planet Hi Tasira.

Move forward until you reach the control panel on the right side. Then go down to the lower level and go across the bridge. Behind the door you will have to use another console and a gravity well. Deal with several enemies, including Relics and kett, and then activate the remote controls on both towers. First, head to the research tower (on the left side). After a few meters you will have to fight a group of Relics. There is also a console that controls the Creator (a large robot) - use it so that the machine will help you in the battle.

Go to the research tower and get to the control panel. To activate it, you need to supply the equipment with electricity. You should notice four more consoles nearby: you should activate them in the correct order. Every mistake you make will lead to the appearance of hostile Relics.

Standing near the main control panel and facing the door through which you entered the room, turn on the four consoles in the following order: the one closest to the main one (on the right side), opposite it (on the left side), the farthest one on the right side and the farthest one on the right side. left side. Then interact with the main panel and watch the cutscene.

Relics will attack you, and in addition to standard models, a Destroyer will also appear. We advise you to first deal with ordinary opponents, and only then take on the “big guy”. It has three points at which it is necessary to fire: the main body and the turrets on the sides. Surely you already guessed that you first need to blow up the turrets and then shoot at the body. He has very strong armor and from time to time carries out a powerful attack (opens his “mouth” and fires several missiles). When the boss attacks you with a special attack, you should hide behind cover. You should also run as far away from the Relic as possible when its life bar reaches zero, because upon death it self-destructs.

After defeating the Destroyer, exit the hall and destroy a couple more enemies. On the way to the scientific complex you will meet the kett. Deal with them and go to the desired console. Interact with her to find information about the appearance of the hangar and the capabilities of Meridian.

Follow the marker, destroying everyone in your path. Note that on the bridge you will have to deal with the Demon and several ordinary enemies, and a little further you will have to fight the Destroyer. However, you can wait a little and watch the fight between the two big guys, and then kill the survivor.

After going through several rooms, you will be able to reach the gravity well. Use it to go to the Meridian control center. Here you have to use the terminal, and then watch the splash screen. Next, the battle with the Sword of the Archon and the kett will begin. Immediately attack the boss, and only then deal with his henchmen. It's easier to defend at the top level: order your companions to defend the right and left flanks.

When you activate invisibility with the Sword of the Archon, you can notice it using the scanner (click on the “G” key). Your job will become somewhat more difficult when the Demon appears, but if you don't go to the front line, you can easily deal with both enemies.

Meridian: the way home

Enter into a dialogue with Suvi while on board the ship, and then begin researching any three systems that were noted earlier. When entering the cluster, you will hear a message about a girl who will tell you that an anomaly has been found. Click on the right mouse button and start moving the cursor towards the signal. Once you find a strange object, interact with it by sending a probe to study it.

As a result, you will investigate 3 anomalies. Study the data received, and then fly to the planet Hi Tasira (Tsivki system). Confirm your decision. Don't worry, side quests can be completed after completing the main storyline (although some of them may still be lost).

Get to the control panel, having dealt with the robots, and activate it. When the cutscene ends, you will be given control of the protagonist's twin. Take the cannon from the closet and follow the marker, destroying all the enemies you encounter. Once in the corridor where larger opponents live, go immediately through the left door. Go along another corridor and use the terminal, thereby helping the protagonist.

Go back to the gravity well and use the door. Continue forward until the Archon himself appears before you.

Final battle

To destroy the last boss, you need to cut out the panels that feed it with energy. Go to the control points, near which you will have to stand a little to fill the scale located in the upper corner of the screen. Here you just need to fight off opponents.

The Archon will start hitting you with energy blast fields that can penetrate cover, so you will have to constantly move from place to place. Once all panels are turned off, the Archon will lose his power. Watch the long cutscene and celebrate your victory.

Epilogue: Home and Away

Talk to your comrades and crew, then return to the Tempest and continue exploring the galaxy. It's also worth heading to the Nexus to make a few more decisions and chat with a few story characters. Don't forget to check out our ending guide to find out which solutions are the most optimal.

This completes the passage of Mass Effect: Andromeda. The main plot may seem short, but it is greatly supplemented by secondary tasks.

eUMY NPTsOP UKhDYFSH P LBYUEUFCHE UACEFB YZTSH RPUME YUBUB YZTPCHPZP CHTENEY, FP CHSHCHIPDYF FCHETDBS YUEFCHETLB YMY DBCE YuEFSHTE U RMAUPN RP RSFYVBMMSHOPK YLBME. rPOSFOP, YuFP PLPOYUBFEMSHOP PFOPYEOYE LYZTE VHDEF UZhPTNYTPCHBOP VMYCE L UETEDYOE YZTPCHPZP UACEFB, OP TBDHEF HCE FP, YuFP U RETCHSCHI UELKHOD YZTB OE VEUYF, LBL LFP VSHMP U Mass Effect 3, Dragon Age 2nd Dragon Age Inquisition.

Mass Effect Andromeda - LFP OE RTPDPMTSEOYE Mass Effect

oEUREYOPE OBYUBMP (NOPK VShchM ChShchVTBO RPCHEUFCHBFEMSHOSHCHK UFYMSH YZTSCH) ChCHPDYF YZTPLB CH LHTU DEMB Y RP IPDH UACEFB YDEF YOFETEUOPE TBCHYFYE YZTPCHSHI NNEOPCH. NSH OBBLPNYNUS U YZTPCHPK NEIBOILPK Y OPCHSHCHNY RETUPOBTSBNY, F.L. andromeda lPNBODPTB yERBTDB NSCH VPMSHYE OE KHCHYDYN, LBL OE KHCHYDYN PUFBMSHOSHI RPMAVYCHYIUS RETUPOBTSEK Y OELPFPTSHCHE TBUSCH.

LFP, L UPTSBMEOYA, UPCHUEN DTHZBS YZTB Y Y U Mass Effect ITS UCHSCHCHBEF FPMSHLP OBCHBOYE (PYUETEDOPK NBTLEFYOZPCHSHCHK IPD TBTBVPFUYLPCH) Y OELPFPTSHCHE RTEDNEFSCH YZTPCHPZP NYTB, PYUEOSH RPIPTSIE ABOUT YURPMSHJKHENSHCH PTYZIOBMSHOPK YZTE. lFP PTHTSYE, UTEDUFCHB RETEDCHYTSEOYS Y OELPFPTBS PDETSDB. ABOUT LFPN UIPDUFCHP ЪBLBOYUYCHBEFUS Y NSCH, RTYVSHCH CH FHNBOOPUFSH BODTPNEDSH, OBYUBEN ЪBOINBFSHUS UCHPYNY DEMBNY CH OPCHPN YZTPCHPN NYTE.

UACEF nBUU yzhzhelf bODTPNEDB TBCHYCHBEFUS UFBODBTFOP

nsch ABOUT LPCHYUEZ ZYRETYPO PLBYSCCHBENUS CH zBMBLFYLE BODTPNEDB YETE 600 MEF RPUME RPUMEDOYI UPVSCHFYK Mass Effect 3, Y RETED OBNY OE UFPYF ЪBDBUYUB URBUFY ZBMBLFYLH. ъBFP OHTsOP TEYYFSH LPOLTEFOSCH RTPVMENSH RP HUREYOPK LPMPOYBGYY OPCHPK TPDYOSCH.

OBN RTEDMBZBEFUS YHYUBFSH Y LPMPOYYTPCHBFSH OPCHSHCHE NYTSCH, CHEUFY TBVPFKH U NEUFOSHCHN OBUEMEOYEN Y DPVYFSHUS FPZP, YUFPVSH OCHSHCHK DPN UFBM DMS YuEMPCHYUEUFCHB YDEBMSHOSCHN NE UFPN DMS TSIYOY. yZTPCHBS NEIBOILB YZTSCH DPCHPMSHOP UFBODBTFOB Y RTEDULBKHENB, NOPZYE OBTBVPFLY CHSFSH TBTBVPFUYILBNY YЪ RTEDSHDHEYI UCHPYI YZT.

UACEF OE KhDYCHMSEF OPCHSHCHNYIPDBNYY LTEBFYCHPN. CHUE LFP NSCH HTSE CHYDEMY CH DTHZYI YZTBI. rPUME RTPVHTSDEOOYS ZETPS ABOUT ZYRETYPOE OBUYOBEFUS PVHYUBAEBS YBUFSH YZTSH. CHSHCHUBDLB ABOUT RMBOEFH 7 ЪBLBOYUYCHBEFUS BCHBTYEK YBFFMPCH Y ZETPA OHTSOP OBKFY URPUPV UPVTBFSH TBVTPUBOOKHA RP RMBOEFE TBCHEDSHCHBFEMSHOHA LPNBODH Y RP ChPNPTSOPUFY UP ITBOIFSH CHUEN TSYOSH. RETCHSHCHK LPOFBLF U BZTEUUYCHOSCHN NEUFOSCHN OBUEMEOYEN ЪBLBOYUYCHBEFUS HOYUFPTSEOYEN NEUFOPZP OBUEMEOYS Y LPMPOYUFBN OE PUFBEFUS OYUEZP DTHZPZP LBL RTECHTBFYFSH TBCHEDLH CH ABOUT UFHRBFEMSHOHA PRETBGYA.

ABOUT LFPN PVHYUBAEBS YBUFSH YZTSH ЪBLBOYUYCHBEFUS, Y OBUYOBAFUS RPMOPGEOOOSCH UATSEFOSCH NYUUYY.

lBLYE CHBYY TEYEOYS CH Mass Effect Andromeda RPNPZHF CHBN CH DBMSHOEKYEN UPVTBFSH UIMSHOEKYKHA LPNBODH DMS JJOBMSHOPK VYFCHSHCH

CHUE CHBYY TEYEOYS CHMYSAF ABOUT YZTPCHPK RTPGEUU. y EUMY RPUMEDUFCHYS PDOYI TEYEOYK OE YNEAF DMS CHBU OBYUEOYE, FP L CHSHCHVPTH TEYEOYK CH OELPFPTSCHI UYFKHBGYSI MHYUYE RPPDKFY U KHNPN. y OHTSOP RPNOYFSH, YUFP CH LFPC YUBUFY YZTSCH CHBYY TEYEOYS RP LCHEUFBN OILBL OE CHMYSAF ABOUT PFOPEYOYE L CHBN CHBYEK LPNBODSCH. about MPSMSHOPUFSH LBTSDPZP YUMEOB LPNBODSCH LPNBODSCH CHMYSEF FPMSHLP ZHBLF CHSHRPMOEOYS YI LCHEUFPCH.

lPU
lBLPK CHSHCHVTBFSH RETCHSCHK BCHBORPUF?
chPEOOSHCHK - VPOKHU - CHURPNPZBFEMSHOSHCHK PFTSD rTPZTPNPU CH JOBMSHOPK NYUUYY.
aboutBKHYUOSCHK - VEURPMEOPE TEYOYE.

hPEMD
lCHEUF: tBHN chPEMDB
EUMY OE HOYUFPTSBFS AI Y RETEDBFSH EZP boZBTE, SING RPNPZHF CHBN CH JJOBME.
lCHEUF: mHYU OBDETSDSCH
eUMY OE HOYUFPTSBFSH PVYAELF, RPMHUYFE RPNPESH RPCHUFBOGECH CH JJOBME.

lBDBTTB
lCHEUF: TEGERF pVMYCHYPOB
eUMY ЪBVTBFSH TEGERF X ZhBTTEO, OBTLPFILY DEMBFSH RTELTBFSSF.
lCHEUF: chYDBMSH RTPPHYCH letty
eUMY CHSHCHVTBFSH UFPTPOH letty UMPHO, POB CHBN RPNPTSEF CH DBMSHOEKYEN, EUMY CHSHCHVTBFSH UFPTPOH chYDBMS - RPNPTSEF PO.

bMBBDEO
lCHEUF: UELTEFOPE CHPDPITHBOYMYEE
eUMY RPЪCHPMYFSH PUFBCHYFSH CHPDH fight, POB RPFPN CHBN RPNPTSEF CH JJOBMSHOPK NYUUYY.
lCHEUF: SDTP TEMILFPCH
eUMY PFDBFSH SDTP LTPZBOBN, CHSC UNPTSEFE PUOPCHBFSH BCHBORPUF Y RPMKHYUFSH DPRPMOYFEMSHOSHE NYUUYY.

dTHZIE LCHEUFSCH
lCHEUF: uHDSHVB bCHYFKHUB tILUB
eUMY RPNPTSEFE ENKH RTYOSFSH OPCHHA TBVPFKH RETCHPRTPPIPDGB, RPMKHUYFE UPAYOILB CH JOBME Y dBOOB PUFBOEFUS TSICHB.

yUFYOB YMY RPDMPUFSH
rPVPYOOBS NYUUYS. eUMY OE DPCHETSFSH UMEOKH CH RPUMEDOEK VUEEDE, FP UBNPCHBOGB OBIPYN CH REEETE ABOUT LBDBTE. eUMY PUCHPVPDYFSH DPLFPTB bDEOB - RPMKHUBEN GEOOSHCHE UCHEDEOYS, OP LFP VHDEF PUCHPVPTsDBFSH FBLPZP RTPPICHPUFB.

tBULPM CH TSDBI
rTPChPLBGYPOOBS NYUUYS ABOUT UPA U CHTBZBNY. eUMY UPZMBUYFSHUS ABOUT RETENYYE Y UPFTKHDOYUEUFCHP, LEFFSH RPNPZHF CH ZHOBMSHOPK VYFCHE, OP MHYUYE OE UPZMBYBFSHUS. chTBZY, SING CH MAVPN UMKHYUBE CHTBZY Y CHBYE TEYEOYE UPFTHDOYUBFSH RPFPN (CH UMEDHAEYI YUBUFSI YZTSCH) NPTsEF PLBBFSHUS UIMSHOP OERTBCHIMSHOSCHN.

lCHEUF: uHDSHVB UBTYUUSCH
eUMY OE TBUULBTSEFE ITS UELTEF, RPMKHUYFE UPAYOILB.

lCHEUF: uHDSHVB lBMYODSH
OHTSOP URBUFY TSYOSH LBMYODSH Y RPMKHYUFE UPAYOILB.

lCHEUF PIPFB ЪB bTIPOFPN
URBUEFE TBCHEDYUYLPCH LTPZBOB dTBLB Y POY RPNPZHF CHBN CH JJOBME.

NETYDYBO: RHFSH DPNPC
YuFPVSH OPTNBMSHOP UBCHETYYFSH LCHEUF OHTSOP UOBYUBMB RTPKFY NYUUYA ABOUT MPSMSHOPUFSH lPTSH Y NYUUYA fHTYBOULYK LPCHYUEZ.

oEULPMSHLP UPCHEFPC RP YZTE Mass Effect Andromeda

about RMBOEFE ьPU (RETCHBS RMBOEFB CH YZTE) oh khmefben UTBЪKH RPUME CHSHRPMOEOYS ZMBCHOPK UATSEFOPK NYUUYY. NOPZIE UPCHEFKHAF UTBH PFFHDB KHMEFBFSH, YUFPVSH OE RPTFIFSH CHREYUBFMEOYE PF YZTSCH. fBL CHPF, CHUE LFP ETHODB Y EUMY CHSC IPFYFE U RETCHSCHI NYOHF YZTSH RPOSFSH EE BFNPUZHETH - CHSHRPMOSKFE RPVPYUOSCH NYUUYY ABOUT UPUYE. chBTsOP FPMSHLP ЪOBFSH, YuFP UOBYUBMB PVMBUFSH ChBYYEZP FBN RTEVSCCHBOYS PZTBOYUEOB LPOFKHTPN TBDYBGYY HTPCHOS 3, B ABOUT PUFBMSHOPK YUBUFY TBDYBGYS HTPCHOS 1, ZDE NPTsOP URPLPCOP H SCHRPMOSFSH ЪBDBOYS, UMEDYN FPMSHLP ЪB YLBMPK ЪДПТПЧШС Ъ ОЭ УХНУС Ч ЪПОКХ У ТБДИБГІК 3. ABOUT BCHBORPUFBI Y CHCHUE OEF TBDIBGYY Y FBN NPTsOP RPRPMOYFSH ЪBRBU RTPYUOPUFY ULBZHBODTB.

OECHETPSFOP, OP ZhBLF - RPUME FTEI RTPCHBMSHOSHI RTPPELFPPCH LPNRBOYS BioWare UNPZMB TEBVYMYFYTPCHBFSHUS CHSHCHRKHUFYCH YZTH U OPTNBMSHOSCHN TPMECHSHCHN UATSEFPN. th EUMY CHSH RPLMPOIL RPG th CHBN OTBCHYMBUSH RETCHBS YUBUFSH Mass Effect, CHSHVTTBCH RPCHEUFCHPBFEMSHOSCHK TETSYN YZTSCH CH Mass Effect Andromeda CHSH RP DPUFPYOUFCHH PGEOYFE CHUSH ITS RPG-RPFEOGYBM.

NEOSEN GCHEF PDETDSCH
eUMY X CHBU OE RPMKHYUBEFUS UNEOYFSH gchef PDETSDSCH CH UCHPEK LBAFE ABOUT LPTBVME, YURPMSHJKHEN DMS RPDFCHETTSDEOOIS RTPVEM.

hShchVPT RETCHPZP BCBORPUFB
URBGYBMYBGYA RETCHPZP BCHBORPUFB, KHUFBOBCHMYCHBENPZP ABOUT RMBOEF UPU CHBN TBTEYBF CHSHCHVTBFSH ubnpnkh. eUMY IPFYFE KHUIMYFSH UCHPA BTNYA - CHSHCHVYTBKFE CHPEOOSHCHK BCHBORPUF. ьFYN CHSHCHVPTPN CHSH ЪBDBEFE CHPEOOPE OBRTBCHMEOYE TBCHYFYS YZTPCHPZP UACEFB. lPZDB TSE ABOUT OELUKHUE CHBN VKhDEF RTEDMPTSEOP CHSHCHVTBFSH LPZP YЪ LPMPOYUFPCH CHCHCHPDYFSH YЪ LTYPUOB - CHSHCHVYTBEN CHPEOOSCHI. rPUME FBLPZP CHSHVPTTB OBYUOHFUS OEDPCHPMSHUFCHB HYUEOSCHI FEN, YuFP OE TBVKHDYMY YI UPFTKHDOYLPCH, OP LFP UBNSCHK RTBCHYMSHOSHCHK CHSHVPT ABOUT NPNEOF, LPZDB RPUEMEOGECH PLTHTSBEF T BYCHYFBS Y CHTBTSDEVOBS GYCHYMYYBGYS LEFPCH YNES YYUMEOOPE RTEINHEEUFCHP PE CHUEN.

CHEDEYPD YNEEF DCHB TETSINB EDDSCH
eUMY CHBN OHTSOP ЪBVTBFSHUS ABOUT LTHFPK ULMPO - CHLMAYUBEN RPMOPRTYCHPDOSCHK TETSYN rtbchpk LOPRLPK NSHCHYY.

RBUUYCHOSHE COMMON
h RTPGEUUE RTPLBYULY RETUPOBTSB RTPLBBUYCHBEN UOBYUBMB RBUUYCHOSHE OBCHSHHLY, LPFPTSHCHE TBVPFBAF CHUEZDB.

TBVPF PTHTSYS Y VTPOY
eUMY CHBN HCE OE OHTSOSCH OELPFPTSHCHE CHYDSCH VTPOY Y PTHTSYS, MHYUYE TBTVTBFSH YI ABOUT TEUKHTUSH B OE RTDDBCHBFSH.

pVEEOYE U LPNBODPK
rPUME CHSHRPMOEOYS LBTSDPK UETSHOPK NYUUY PVSBFEMSHOP ZPCHPTYFE UP CHUEK UCHPEK LPNBODPK ABOUT VHTE, LFP RPNPTSEF RPMKHYUFSH OPCHSHCHE LCHEUFSHCH, TBVMPLYTPCHBFSH OELPFPTSHCHE OBCHSHCHLY UR KhFOILLPCH Y ЪБЧСЪБФШ TPNBOFYUUEULYE PFOPEYOYS U FENY, LFP RPOTBCHYFUS.

lBL ULBOYTPCHBFSH NEUFOPUFSH Y RMBOEFSH
ULBOYTPCHBOYE - PYUEOSH CHBTSOSHCHK NNEOF CH YZTE, DBAEIK NOPZP PRSCHFB Y RTEDNEFPCH. ULBOYTPCHBOYE RPNPZBEF CH CHSHRPMOEOYY LCHEUFPCH. OE MEOYFEUSH ULBOYTPCHBFSH NEUFOPUFSH RETEDCHYZBSUSH LBL REYLPN FBL Y ABOUT FTBOURPTFE (LMBCHYYB G).

lBL VSHUFTP RETENEEBFSHUS RP RMBOEFBN
ohTsOP KHUFBOPCHYFSH CHUE RETEDPCHSHE UFBOGYY, SING SCHMSAFUS UCHPEPVTBOBOSCHNY FEMERPTFBNY. b EEE DBAF CHPNPTSOPUFSH CHSHCHVTBFSH PTHTSYE Y RPRPMOMYFSH ЪBRBU RBFTOPCH.

lBL LJZHZHELFYCHOE DPVSHCHBFSH NYOETBMSCH
nPTsOP ULBOYTPCHBFS RPCHETIOPUFSH RMBOEFSH ABOUT IPDH, OP LFP DPMZP Y ULHYUOP. mHYUYE YURPMSHЪPCHBFSH ZPTOPDPVSHCHBAEKHA UYUFENKH lPYUECHOILB - LFP UBNSHKJZHZHELFYCHOSCHK URPUPV DPVSHYU NYOTBMPCH CH YZTE. y OE ЪБВШЧЧБЭН RTPCHETTSFSH CHUE OEOBLPNSCH RMBOEFSH y BOPNBMYY CH OPCHSHHI ЪCHEDOSHI UYUFENBI.

lBL ЪBCHYUBFSH CH RTSCHTSLE CH VPA
RETELMAYUBENUS CH TETSYN VPS, RTSCHZBEN Y OBTSINBEN RTBCHHA LMBCHNYH NSHCHY - RTYGEMYCHBOIE. h LFPN RPMPTSEOY NPTsOP RBTYFSH OBD RTPFYCHOILPN Y TBUUFTEMYCHBFSH EZP UCHETIKH. dMYFEMSHOPUFSH RBTEOYS ЪBCHYUYF PF RTPPLBUBOOPZP OBCHSHLB.

UBNSHE RPMEYOSHE OBCHSHCHLY CH YZTE
vPECHBS RPDZPFPCHLB (RBUUYCHOPE KHNEOYE)
vBTTYLBDB (BLFYCHOSCHK OBCHSHL)
TEMILFSCH 6 (BLFFYCHOSCHK OBCHSHL)

lBL UDEMBFS ULTYOIPF YZTSCH
RETCHSHCHK URPUPV:
pFLTSCHCHBEN LPOUPMSH LMBCHYYPK FYMSHDB Y OBVYTBEN LPNBODH screenshot.render 1. rHFSH DP UPTBOOOOPZP ULTYOYPFB - dPLHNEOFSH\ BioWare\Mass effect Andromeda\Screenshots\.
hFPTPC URPUPV:
UCHPTBUYCHBN YZTH CH TETSYN PLOB Y DEMBEN ULTYOIPF LBOB, RPFPN LPRYTHEN CH ZHPFPYPR Y PVTBVBFSHCHBEN.
fTEFYK URPUPV:
eUMY UFPYF Windows 10, FP EUFSH ZHOLGYS DMS LPRYY LBOB YZT - LMBCHYY Win+Alt+PrtSc, ULTYOYPF VHDEF CH C:\Users\UserName\Videos\Captures\.

lBL RPUFBCHYFSH KHYMEOYE ABOUT PTHTSYE, LBL UDEMBFSH MKHYUECHPE PTHTSYE YЪ PVSHYUOPZP
KHUIMEOYE NPTsOP RPUFBCHYFSH ABOUT PTHTSYE FPMSHLP CH NPNEOF EZP UPJDBOYS Y EUMY NPDYZHYLBGYY NPTsOP UFBCHYFSH CH MAVPE CHTENS, FP KHUIMEOYE OEF. EUMY CHSH ЪБВШЧМ ХУИМИФШ ПТХЦІ ПНПНЭОФ EЗП UPЪDBOYS, PUFBOEFEUSH VEЪ KHUYMEOYS. th RPOSFOP, YUFP CH NPNEOF, LPZDB CHSC UPJDBEFE PTHTSYE OHTSOPE KHYMEOYE VSHMP KH CHBU ZPFPChP. LBTSDSCHK CHYD KHUYMEOYS NPTsOP UDEMBFSH FPMSHLP PDYO TBY UOSFSH EZP NPTsOP FPMSHLP TBBPVTTBCH PTKHTSYE.

CHSHCHVYTBEN VTPOA CH Mass Effect Andromeda

VTPOA CH YZTE, FBLCE LBL Y OBRBToilLPCH NPTsOP RPNEOSFSH Y CHSHCHVTBFSH H PTHTSECOPN PFUELE VHTY, B EUMY ЪBVSHCHMY LFP UDEMBFSH Y HCE CHCHUBDYMYUSH ABOUT RMBOEFKH - YEYFE RETEDPCHSHCHE FBOGYY (OEVPMSHIYE URKHULBENSCHE NPDHMY) Y NEOSKFE CHUE FBN. h RTPYMSCHI CHETUISI YZTSCH UYUFENB CHSHCHVPTB OBRBToilPCH VSHMB RTDPDKHNBOB OBNOPZP MHYUYE, B ЪDEUSH ITS RTBLFYUEULY OEF.

KHOYCHETUBMSHOPK VTPOY CH YZTE OEF, OP EUFSH OEULPMSHLP PUPVP CHSHCHDBAEYIUS NPDYZHYLBGYK, LPFPTSCHE RPPDKDHF UPMDBFH, VYPFYLH Y FEIOILH. th EUFSH PFOPUIFEMSHOP KHOYCHETUBMSHOSHCHE UEFSCH, DBAEYE IPTPYK YBOU RTPUFP CHSHCHTSYFSH.

mHYYYBS VTPOS CH YZTE Mass Effect Andromeda:

  1. dMS CHPYOB RPPDKDEF EDYOEOEYE LEFFPPCH (DPVCHCHBEFUS CH VPA, OBIPDIYFUS CH YUETFETSBI) YMY VTPOS RETCHPRTPPIPDGB N7 (DBEFUS RPUME CHSHCHRPMOEOYS PDOPYNEOOOPZP LCHEUFB YMY DEMBEFUS ABOUT VHTE)
  2. dMS VYPFILB RPPDKDEF PVSHYUOBS VTPOS N7 (FBLHA VTPOA OPUYM yERRBTD CH RTPYMSCHI UETYSI YZTSCH, POB DPVCHCHBEFUS CH VPA YMY OBIPDFUS CH YUETFETSBI)
  3. DMS YOTSEOOETPCH RPPDKDEF LPNRMELF boZBTTB rBTFIYBO (DPVSHCHBEFUS CH VPA, OBIPDIFUS CH YUETFETSBI)
  4. dMS CHSCYCHBOYS RPDIPDYF oBUMEDIYE TEMYLFPH YMY ZYRETUFTBC. (DPVSCCHBEFUS CH VPA, OBIPDFUS CH YUETFETSBI)
  5. eUFSH EEE LPNRMELF VTPOY, LPFPTSCHK NPTsOP OBKFY ABOUT RMBOEFBI. lFP UEF netfchshchk zmbj nechetylb. bFH VTPOA RPLKHRBFSH OE OHTsOP. dPUFBEFUS DBTPN, HCHEMYYUCHBEF VPELPNRMELF Y HTPO
ъB CHPNPTSOPUFSH UDEMBFSH VTPOA OHTsOP RMBFYFSH PULBNY YUUMEDPCHBOYK FPK TBUSCH, LPFPTPK RTYOBDMETSYF VTPOS. pYULY YUUMEDPCHBOYK LPRYFSH UMPTsOP, OE FPTPRYFEUSH YI TBUIPDPCHBFSH.

CHSHCHVYTBEN PTHTSIE CH Mass Effect Andromeda

EUMY CHSH YZTBEFE CHPYOPN Y YURPMSH'HEFE VTPOA TEMYLFPC, FP Y PTKHTSIE TEMYLFPC CHBN RPDPCDEF LBL OEMSH'S LUFBFY. bFP PTHTSYE OE FTEVHEF VPERTYRBUPCH Y UFTEMSEF MKHYUBNY, RTBCHDB POP NPTSEF RETEZTEFSHUS, RPFPNKH UMEDYN ЪB DBFUYLBNY.

mHYUYEEE PTHTSIE CH YZTE Mass Effect Andromeda:

  1. uOBKRETULBS CHIOFPCHLB uETOBS chDPChB
  2. pTHTSYE VMYTSOEZP VPS NEY BBTY
  3. dTPVPCHYLY brPUFPM YMY IYY
  4. yFHTNPCHCHE CHYOFPCHLY gYLMPO YMY rKHMENEF zBFMYZB
  5. rYUFPMEF N7 hTBZBO

rPMEЪOSHE CHPYOH NPDYZHYLBGYY PTHTSYS

FEIOPMPZYS TEMILFPCH
mHYUECHPK ZEOETBFPT (PTKhTSYE) - RETELMAYUBEF PTKHTSYE CH TETSYN MBETB
lTYPLPODEOUBFPT (PTKhTSYE, VTPOS: RPOPTSY) - ЪBNPTBTSYCHBEF CHTBZB
zEOETBFPT EIFCH (VTPOS: ZTHDSH) - HUYMYCHBEF EIFSH

FEIOPMPZYS UMES
NPDKHMSH RMBNEOOPK ЪBTSDLY (PTKhTSYE: DTPVPCHYL) - RMBNOOOSCH ЪBTSDSH

FEIOPMPZYS nMEYUOPZP RHFY
bMELFTPLPOFHT (PTTHTSYE) - bMELFTYUEULYE ЪBTDSDSCH
zTBOBFPNEF (PTKhTSYE) - LBTSDSCHK ЪBTSD RTECHTBBEBEFUS CH ZTBOBFH

rPMEYOSHE TBUIPDOSHHE NBFETYBMSHCH

TEETCH UCSP - CHSHCHTSYCHBOIE CH PRBUOSHI UTEDBI
KHUYMICBAEIK OBVPT - VSHUFTBS RETEBTSDLB, HTPO Y FPYUOPUFSH 25%
lPODEOUBFPT EIFB - HUIMEOYE EIFB 20%

lBLYE LTYPLBRRUHMSH PFLTSCHCHBFSH CH RETCHHA PUETEDSH

ъBTБВБФШЧЧБЭН ПУЛІ РЭТУРИЛФИЧОПУФY БОПТПНЭШЧ ІМY prb. rPUME LPMPOYBGYY UBUB X YZTPLB RPSCHMSEFUS CHPNPTsOPUFSH TBVMPLYTPCHBFSH prb. DMS LFPZP ZPCHPTYN ABOUT OELUKHUE U dYUUPOPN Y vTELLPN, RPUMEDOYK PVASUOYF LBL PFLTSCHFSH DPUFHR L LFPNH FETNYOBMKH. rPFPN RPMSHЪPCHBFSHUS FETNYOBMPN Y PFLTSCHCHBFSH LTYPLBRUKHMSH NPTsOP VHDEF UP UCHPEZP LPTBVMS Y DMS LFPZP OE PVSBFEMSHOP MEFBFSH ABOUT BOOKY.
pYULY RETEURELFYCHOPUFY BODTPNEDSH (prb) NPTsOP RPMKHYYFSH UMEDHAEYNY URPUPVBNY:
  1. pFLTSCHFYE NPOPMYFPCH Y ITBOYMYE TEMYLFPH ABOUT RMBOEFBI (40% RETURELFYCHOPUFY)
  2. UPDBOIE BCHBORPUFPCH Y CHSHCHPCH RETEDPCHSHCHI UFBOGYK ABOUT RMBOEFBI (20% RETURELFYCHOPUFY, 2% RETURELFYCHOPUFY)
  3. chShchRPMOEOYE RTYPTYFEFOSCHI ЪBDBOYK RMBOEF (10%-20% RETURELFYCHOPUFY)
  4. ъBICHBF VPMSHYI VB LEFFPCH, HOYUFPTSEOYE bTIYFELFPTPCH (10% RETURELFYCHOPUFY)
  5. chShchRPMOEOYE RTYPTYFEFOSH LCHEUFPCH Y RPVPYUOSHI ЪBDBOYK (2% -5% RETURELFYCHOPUFY)
rTY KHCHEMYUEOYY PULPCH RETURELFYCHOPUFY KHCHEMYUYCHBEFUS Y TBCHYFYE OELUKHUB, YuFP DBEF PYULY LTYPUFBBY CHPNPTSOPUFSH PFLTSCHCHBFSH LTYPLBRRUKHMSCH.
hBTsosche Chpeoosche Y LPNNETYUEULYE LTYPLBRRUKHMSHCH, LPFPTSHCHE OHTSOP PFLTSCHFSH LBL NPTsOP ULPTEE:
  1. TBCHEDLB - OBIPDIYF ULTSHCHFSHCHE FBKOILY (OKHTsOP CHSHCHBFSH RETEDPCHSHCHE UFBOGYY ABOUT RMBOEFKH)
  2. yOFEOUYCHOBS RPDZPFPCHLB - DBEF DPRPMOYFEMSHOSHCH PYULY PRSHCHFB ЪB CHSHPRPMOOYE ЪBDBOYK (+10% PRSHCHFB)
  3. chUEZDB OZPFPCHE - PFLTSCHCHBEF DPRPMOYFEMSHOSHCHK UMPF DMS LLYRYTPCHLY. (OHTSOP 70% RETURELFYCHOPUFY UBUB)
  4. fPTZPCHSHCHK RPFEOGYBM - HCHEMYUYCHBEF TBNET YOCHEOFBTS

URHFOILY H Mass Effect Andromeda

lPNBODB CH BODTPNEDE RP UPUFBCHH UYMSHOP RPIPTSB ABOUT LPNBODH LBRYFBOB yERRBTDB. fPMSHLP ЪDEUSH CHNEUFP BYBTY MYBTSCH EUFSH BYBTY rYVY, CHNEUFP LTPZBOB TELUB EUFSH LTPZBO dTBL, CHNEUFP FKHTYBOGB zBTTHUB - FKHTYBOLB chEFTB, CHNEUFP yYMY - lPTB, Ch NEUFP dTSECNUB - mYBN, B CHNEUFP sCHYLB - dTSBBM. CHUE IDEOFYYUOP, FB TSE LPOUFTHLGYS, FPMSHLP CHOEYOPUFSH URKHFOYLPCH DTHZBS/ tBMYUBEF UFY DCHE LPNBODSCH FPMSHLP FP, YuFP IBTYENBFYUOPUFY KH CHUEI CH BODTPNEDE, CHLMAYUBS Z MBCHOPZP ZETPS, opmsh. oP LFP HCE OE FBL CHBTsOP.

YUYFBA CH UEFI NOPZP PFTYGBFEMSHOSHI PFYSHCHCHPCH RTP Mass Effect Andromeda Y OE NPZH RPOSFSH, RPYENH LFB YZTB LPNH-FP OE RPOTBCHYMBUSH. yMY PVUYTBFSH IPTPYE YZTSH UEKYBU NPDOP? rP RTBCHDE S UBN OE PCIDBM, YuFP RPUME FTEI RPUMEDOYI RTPCHBMSHOSHI YZT Y UENY MEF OEZBFYCHB BioWare UNPTsEF UDEMBFSH YuFP-FP OPTNBMSHOP. UBN LTYFYLPCHBM YI OEKHDBYUOSCH RTPELFSCH, OP ЪDEUSH OBPVPTPF POY RPUFBTBMYUSH Y UDEMBMY YZTH CH LPFPTHA YOFETEUOP YZTBFSH. RHUFSH RETUPOBTSY OE UFPMSH IBTYENBFYUOSCH LBL CH RETCHPK YUBUFY PTYZYOBMSHOPK Mass Effect, OP LFP OILBL OE RPTFIF YZTH.

YZTB IPTPYBS. CHETOKHMBUSH CHPNPTSOPUFSH YUUMEDPCHBFSH RMBOEFSHCH, B OE FKHRP VEZBFSH U RHYLPK. CHETOHMBUSH TPMECHBS YZTPCHBS NEIBOILB, B OE FPMSHLP FKHRPE NPYYMPCHP. UACEF RTDDHNBMY OE IHTSE UACEFB RETCHPK YUBUFY YZTSCH Y UDEMBMY EZP YOFETEUOSCHN Y YZTBVIMSHOSHCHN.

NEOS UMPTsOP YUEN-FP KhDYCHYFSH CH LPNRSHAFETOSCHI YZTBI, S YZTBA EEE U UETEDYOSCH DECHSOPUFSHCHI ZPDCH RTPYMPZP CHELB, OP ЪDEUSH CHSTBTSBA NPE CHETOHCHYEEUS KhBTSEOYE TBTBVPFUYILBN. th LFP FPMSHLP OBYUBMP, DCHE RETCHSHE NYUUYY. xCHETEO, YuFP DBMSHYE CHUE VKhDEF FPMSHLP YOFETEOOEE Y OE TsBMEA RPFTBUEOOSCHI ABOUT YZTH DEOEZ.

Ps. rPYZTBCH CH BODTPNEDH 100 YUBUPCH NPTsOP U KHCHETEOPUFSHA ULBJBFSH, YuFP LFP OE RTPUFP IPTPYBS YZTB, LFP pyeosh iptpybs yztb.
OP UPCHETYEOUFChP, LBL ZPCHPTYFSHUS, OECHPNPTSOP Y EUFSH, O NPK CHZMSD, X LFPC YZTSCH PDO UETSHESCHK OEDPUFBFPL - LFP YUTENETOSCHK RBTLHT Y BTLBDOPUFSH. rPUFPSOOBS OEPVIPDYNPUFSH RTSHCHZBFSH U RMBFZHPTNSCH ABOUT RMBFZHPTNH CHHUNETFSH ЪBDBMVSHCHBEF, B FBL CHUE OPTN:).

Murzo

Surely each of you has already watched and rewatched the premiere trailer for Mass Effect: Andromeda ten times. Every moment of this trailer is filled with hidden clues about what the new game from BioWare will be like - from the musical accompaniment, which hints at adventures in the "wild west", to the animation of the main character, which almost exactly duplicates Captain Shepard from the trailers of the original trilogy. Besides...

2015-06-18, 23:00

Surely each of you has already watched and rewatched the premiere trailer for Mass Effect: Andromeda ten times. Every moment of this trailer is filled with hidden clues about what the new game from BioWare will be like - from the musical accompaniment, which hints at adventures in the "wild west", to the animation of the main character, which almost exactly duplicates Captain Shepard from the trailers of the original trilogy.

In addition, we were shown a pistol with a slightly elongated barrel, a uni-tool, a uni-blade and a new Mako, designated M40 (the previous all-terrain vehicle was designated M35). That is, despite the transfer of the game to the Andromeda galaxy, BioWare is trying to maintain continuity between the original trilogy and the new project. If this is so, then the game simply must contain references to Captain Shepard and, of course, the Reapers.

So, we are flying to Andromeda. And the Reapers are the only race in Mass Effect that had the technology for intergalactic travel. Suffice it to remember how the game Mass Effect 2 ended - a video in which the Reapers are approaching the Milky Way galaxy, while being at a gigantic distance from it.

Two assumptions can be made:
1. Each Reaper is a mini-relay that is capable of traveling vast distances.
2. The Reapers had what allowed the entire armada to leave the galaxy, and then return again for the harvest.

At the same time, all Reaper technologies are based on the knowledge of organic races, which they processed. They themselves do not create anything, but only control, accumulate and use resources for their own purposes. Even their unique ability to influence the mind was taken from their own creators. And the transformation of organics into semi-synthetic zombies (husks) is similar to how organics are absorbed, cloned and modified - one of the oldest races surviving from pre-Prothean times.

So, the technology for moving between galaxies was borrowed by the Reapers from some ancient race. Most likely, the same ones that were mentioned in the spring of this year. The plot connection between the original Mass Effect trilogy and Mass Effect: Andromeda could very well be based on the revelation of all the secrets (and borrowed technologies) of the Reapers, regardless of the endings.

Essentially, the difference between the three main endings of Mass Effect 3 is that either there are Reapers or there aren't. The red ending involves the destruction of all artificial intelligence in the galaxy through radiation from . The Reapers' minds die, but otherwise they remain safe and sound. Each Reaper (and there are thousands or even millions of them) can be studied, restored, and used at your discretion. On Earth, Thessia, Palaven, Tuchanka, etc. There are mountains of Reaper “corpses” lying around. This opens up an excellent opportunity for all civilizations that survive the harvest to fly away from the Milky Way to search for new habitats. And, judging by the information from the above-mentioned leak, this is exactly what the discoverers of Andromeda will do. Moreover, the krogans will explore Andromeda with their own expedition, independent of the Alliance and other races. The question is - where did they get such technology?

As for the other endings - Control and Synthesis - these are practically the same thing, with the only difference being that in the first option we order the Reapers and they obey, and in the other we ask them and they do, because after Shepard jumps into the Gorn beam organics and synthetics developed complete mutual understanding, love and adoration. The three world states in Mass Effect: Andromeda can be selected at the very beginning of the game, instead of the wanderer/colonist/war hero choice in the first game. This will not affect anything, but will only add a few additional quests. In a word, all these endings can be reduced to one thing - we will simply use the Reapers as we want. And it is possible that in the event of Synthesis, under pressure from the galactic community, the Catalyst will decide to deactivate the entire armada, and will play the role of an adviser and assistant.

I admit that the main character’s ship is a ship that makes maximum use of Reaper technology, or the real Reaper - the Harbinger (aka the Catalyst). This could be a good gift for fans. Yes, everyone's favorite Shepard will not be in the game, but being the captain of the Reaper is a great alternative, isn't it? And the Harbinger instead of Normandy, the Catalyst instead of EDI - this is absolutely beautiful!

P.S. By the way, there has already been an idea on the forum that the body of the new Mako vaguely resembles the Reaper. Who knows what else will be at the disposal of the discoverers of Andromeda...

Views: 6379 36

Reviews: 27

Drac, a krogan party member, does not appear to be officially part of the crew and travels with his own people. This suggests that humans are not the only ones involved in the Andromeda exploration initiative.

At the moment, everything that was written in that article has been confirmed. There is no reason not to believe the rest.

As for the Citadel as a relay, I thought that together with the Forge it could gain some new properties and send people to Andromeda. But someone from BioWare said that there won’t be a Citadel in ME: Andromeda, but instead there will be some kind of . So the option disappears.

But to be honest, I lost sight of the speed of the reaper engines. If the Reapers are able to cover a distance of 30 light years in 24 hours, then they can fly to Andromeda in just 10 years. Perhaps this is the gap that separates the plot of the trilogy from the new part of the game. And all this does not cancel what I wrote in my theory - thanks to the technologies of the reapers, you can fly beyond the Milky Way and reach Andromeda in 10 years, even without any cryogenic sleep and relays.

ARM 2015-06-20, 14:11

Hmm-hmm. In the ME3 Codex it is written in plain text that the Reapers flew to the Milky Way from their base using conventional SSD engines, only extremely efficient ones, using, like all Reaper propulsion systems, “superluminal pit” technology, which makes the ship seem to “flow forward” . "Normandy" can also fly like that, only not far and not for long.

2015-06-20, 15:08

Where is it written!? I looked through the entire codex and everything about the reaper!? I did not find information related to the fact that somewhere out there in dark space there is a base for the reapers where they go through the citadel!!! There is not even a hint of prerequisites.

ARM 2015-06-20, 16:25

I specifically, for your sake, just launched the game and screened it.
http://savepic.su/5742472.jpg
http://savepic.su/5741448.jpg
http://savepic.su/5736328.jpg
On the second - a screenshot about light speeds. And all the screenshots talk about dark space. Yes, and initially in ME1 it was about the fact that the Reapers were waiting in dark space and coming through the Citadel.
Accordingly, at the other end, even if they are stupidly hanging in the void, without any docks for repairs or stupidly eliminating space drift, there is still a road left. The Citadel is a relay, so it needs a pair in order to create a mass tunnel - all relays work on this principle, and they were created at the same time as the Citadel. And even if we assume that the Citadel is capable of “spitting out” ships to any point in space, in order to somehow get from dark space to the Citadel itself, it is necessary to activate something in this dark space, which will become the starting point, isn’t it?

2015-06-20, 16:51

After reading, I understood: one single thing. There are only assumptions and conjectures here, the fact is that after the destruction of the Sovereign and the control of the Collectors, 3 years passed before the Reapers reached the galaxy. This suggests that the Reaper engines are not as strong as they are described in the codex. The repeater still needs to be built on that side. And so, we can only make assumptions about how, in what way, etc.

2015-06-20, 12:14

Of course, I don’t understand everything, but...... why are such long half-posts on which you waste your energy, describing only the “Raw Facts” and only collect FUCKING MINUSES?
He described in detail actually 2 aircraft.
Oh yes, these are not bending machines from the USSR.
Pfft. Even worse than at the reactor. Did you explain your opinion? Is it different from the opinions of others? - Feel free to drown in the minuses.

Now I understand why one news editor decided to go to hell

Not only are you not competent in this KHM..... KHMMM........KHM...... you are not at all competent, but you are also starting to minus.
Unlike you, I know history very well, and the Second World War in particular. And Avisimakh spent more than 1 thousand hours of his life. Show conscience and respect, otherwise after this you will never have it again.

Turians, I guess.
Well done guys, troll everyone, blow up everyone's farts, minus everything and everyone purely for fun, extinguish other people's points of view... and then you will see the result - there will be no one left here except you.

Handsome guys *applause*

As Boston Harper said, "Screw Flint. Screw everyone."

2015-06-19, 23:39

"2. The Reapers had something that allowed the entire armada to leave the galaxy and then return again for the harvest."

Citadel

2015-06-20, 15:20

Still doesn't fit into the priorities. In order to build something, in the dark space where they went like the Citadel: they needed resources, and not in small quantities. also transportation, etc. There must be something else here!? The relay ship, also known as the carrier, also disappears because the Reapers are all coming from dark space! It can be assumed that the Harbinger Himself is a mini-relay, but even this disappears since it itself can be left without energy; the mass rectors are not infinite. This is purely my opinion!

2015-11-13, 02:40

It seems to me that it is more logical to build all the repeaters in one place, test them in one place, and then slowly take them to the necessary points in the galaxy using their own capacities. That's all. Moreover, the reapers are in no hurry - they could move the repeaters either in parts (with the help of already installed repeaters) or entirely (on their engines) where needed over the course of several years, even into dark space. It is even possible to send the repeater drifting towards Andromeda - and in a few cycles it would have reached it, quite likely. This, of course, is one of the too simple methods with which there would be no story about the secret secrets of the reapers.
By the way, with this method everything is generally simple. The repeater drifts - the reapers periodically leave it for reconnaissance, and then gurgle back to their base. If you need to speed it up, energy resources can be sent to it through it.

2015-06-19, 09:49

The theory is interesting, yes, but it’s not entirely clear why the reaper would be a mini-relay? After all, it is enough to have a simple engine to leave the galaxy, and a calculation center so as not to fly past the desired galaxy. Since the reaper is an AI, in theory it should have both.
The ability to command a reaper is also interesting, and this at least promises high-tech and intelligent enemies). After all, to destroy the reaper you need to spend quite a lot of effort. Well, or be a highly developed civilization.

2015-06-20, 16:54

A simple superluminal engine is not enough to fly to another Galaxy. Something more serious is needed here. And since we are talking about the Mass Effect universe, then this “something” must be based on mass effect technology.

This article will be devoted to completing the main story missions (priority tasks), you can find the passage of all side quests.

We choose either a quick start or creating our own hero. You can customize both your appearance and choose training (determines initial skills), name, history, and appearance of your brother/sister. After that we start the game.

Prologue: "Hyperion"

We wake up after cryo-sleep, talk with Lexi T’Perro, and then, after the emergency, we check how our relative is doing. After that, you can look around and talk to all the NPCs around. When you're done here, exit through the door (the quest marker points to it).

Now let's learn how to use the scanner. You need to find the damaged device unit. Objects of interest to us are highlighted in orange by the scanner. But highlighting alone is not enough; you need to scan the object with the appropriate button. Do this with three nodes, finding the cause of the breakdown, and then switch the force field on the panel on the side. We go further and find ourselves in another compartment along the monorail.

After the cut-scene on the bridge, we take the helmet, weapon and go out through the door next to Cora, where another cut-scene awaits us.

On a surface

After the fall, we can scan the local plants, which will give us scientific data points, and then follow the only path at the moment. When there are puddles ahead, into which lightning strikes every now and then, we use the dash to quickly run through a dangerous place.

After the game teaches you how to climb onto ledges, there will be a small cave on the left, in which you can find a crevice with something with high energy. Further on this planet it will be possible to find many more similar caves, not marked on the map, but in which you can find something interesting. Next, the game will ask you to get used to the jetpack.

Having climbed up, you will have your first meeting with a new hostile race. We kill everyone, save Fisher, optionally inspect the container and scan the alien’s body and move on. Here we have a fork in the road. You can go in any path and find all the team members, judging by the map here, it’s circular. If we go to the right, we will find Kirkland, he will be shot anyway, and, a little further, an alien ship that can be explored.

If we go left, we will stumble upon a Kett ambush, and we will also find alien ruins. They can be inspected if desired. To do this, we go inside, turn on the power in the far left corner of the room, and then go inside the sealed room. Upon exiting, we will again have a fight with the Kett. Greer can be found in a small cave; you will have to fight aliens to save him.

As soon as you get closer to the place where you need to jump over the abyss, you will hear Cora, and the tasks regarding the source of the flares and the search for the rest of the squad members will be counted. When you reach the shuttle, help your comrades fight off the Kett. After that, take a weapon, replenish your ammunition and health at special containers. Get ready for the second wave. After defeating the enemies, watch the cut-scene and go to your father.

We follow him until the moment when he needs to break the door. We place our companions on the flanks in the highlighted areas and fight off enemies while the decryption process is underway. After that, we approach the door and watch the next video.

Reunion with the Nexus

We follow Cora and Liam to the monorail and use it to go to the Nexus. Having arrived at the place, we can go to the far end of the room and talk with the builder. We follow Kandros to the monorail. After the cutscene we talk with Director Tann. You can temporarily postpone the passage of the main storyline, if you want, and explore the “Nexus” and take on side missions.

From scratch

Ryder received his first assignment from Director Tann, but before heading to the planet, he needs to talk to SAM on Hyperion. Go down to the monorail and take it to the living deck. Having arrived at the place, head to the Atrium, and then to the corridor on the right side, to the SEM module.

SAM will tell you a lot of interesting things, and will also give an additional task related to Alec Ryder and the history of the creation of SAM. After this, you will be able to reassign Rider's abilities. After leaving the room, on the left there will be Alec’s cabin, in which you can find a lot of interesting things, and also complete part of the side quest “Secrets of the Ryder Family”. Having finished, we take the monorail to the docking bay.

Here you will be introduced to the ship “Storm”, as well as a new companion – the turian Vetra. You can inspect the ship, talk with the crew and party members, and then use the galaxy map on the bridge to go to the Pytheas system. We scan the planet Eos, find the landing point and land on the planet.

Having landed on the planet, we go to the marker. The door is locked, so you need to find the codes. We follow to the marked area, go into the building and pick up the data block on the table. We return and go through the previously closed doors. We use the console.

We go to the power control station, talk through the door with Clancy Arkvist. We go downstairs and try to turn on the generator - it doesn’t work. We scan the towers, and then climb up the boxes and turn on the power supply. As soon as you turn on both energy towers, a squad of kett will arrive - be prepared to meet them. We return to Clancy. Once inside, on the console we turn on the energy supply for the outpost.

Now we need transport. We go to the marked area, find a large gray container with yellow stripes there and scan it. Forward station. To call it, you just need to approach the indicated place with the projection of this capsule. Now we need to open the container and pick up our means of transportation - “Nomad”. We approach the container and use the console on the side to get the transport. Let's sit in it.

Check for strange signal. We go to the highlighted area and interact with the alien device. Need a glyph. There are forests behind, we climb onto them, and then build relics. At its very top we scan the glyph, and then again try to launch the alien device. We meet our new companion Peebee, and then fight off the relics. Now you need to activate two similar monoliths.

It is better to enter the one located to the east from the right side. You will have to clear the kett base by completing the side quest “Kett Research Center”. To get inside, you need to turn off four generators: two on the bridges on the sides, one on the roof and one at the rear. Although this is not necessary, inside you can meet another future party member - Drak. We return to the main task and go to the Relics console. We scan it and find two chains highlighted in yellow. Once again the glyphs will be on top of the buildings. Having scanned both glyphs, we use the Relics console.

Western monolith. Even though the Relics are not aggressive, as soon as you get close they will attack. Having eliminated the threat, we scan the console again and find the glyphs, although now, in order to climb, you need to use devices near the corresponding buildings so that a structure appears that you can climb. We scan one of the glyphs from this structure, because it is located on the side rather than on the top. We go down to the console and solve a puzzle similar to Sudoku: in each row, in each column, and also in each large cell (in this case, 2x2 squares), the glyphs should not be repeated. If you decide incorrectly, you will have to fight the Relics and then try again. Puzzle solution:

When all the monoliths are activated, you will have to fight the kett. After that, we go to the lake to Pibi. To make a bridge to the island, use the console. We go into the storage room. We watch the cut-scene. If you press the appropriate button, you can jump before Peebee.

Once downstairs, use the console and go through the doors. Further the path is quite linear. Along the way, you will encounter Relics that will need to be destroyed. There are also many rooms in which you can find all sorts of useful things. Having passed along the corridor with lamps crawling out of the ground, we find ourselves in a room where we need to activate the next gravity well. To do this, turn on the two consoles on the sides and then use the device in the center.

Now we're one level down. First you need to fix the circuit. We approach the console, wait until they say that we can start repairing, and then we repair it in the same way as scanning. Let's move on. We activate the consoles one by one and move between platforms until you reach the end. From time to time you will have to fight with the Relics. Note that when you get into this huge room with platforms, there will be a branch to the left. To get there, you need to activate the console on the ledge on the right side. There you can scan the two glyphs on the sides and open the container, solving the puzzle.

We find ourselves in a room with a glowing column of energy. We activate the console, watch the cut-scene, and then quickly run away. Beware of platforms with fire coming out of them. When you are almost at the exit, the task “Get an Opened Item” will appear. You need to search the container in the small room on the left. After that we run to the exit.

Once outside, we follow the marked area to establish an outpost. Having arrived at the place, we fight the kett, accept Drak into the team and establish a settlement using a special device. You will have to decide whether to build a scientific base or a military one.

When everything is settled, we return to Director Tann on the Nexus, where we receive the next task.

Ray of hope

We go to the Onaon system and watch a rather long video. Once on the planet Aya, we follow Paaran Shie and meet with Efra in the hangar headquarters of the Resistance, at the same time we get acquainted with our new party member - Jaal. Now you can freely wander around the city and take on several quests. To get back to the Storm, use the Docking Control terminal.

After a short meeting on board our ship, we will have to decide which mission to carry out in order to gain trust. There is not much difference - you can complete one of the two, and the second later, after completing the main mission, or you can complete both before continuing the Ray of Hope mission itself. So, we have two missions to choose from:

  • Help for Havarla scientists

We leave for the Faroang system on the planet Havarl. It is recommended to take Jaal into your squad for the mission. We follow the destroyed bridge, go into the building and talk with Kiiran Dals. Let's go to the monolith. Relics will be waiting for us inside, among which there will be a new one - the Nullifier. When he gets ready to attack, it's better to be in cover. He also puts up a shield - it is useless to shoot at him. Having dealt with them, we go to the marker in the depths of the building, where we find scientists. We scan two glyphs, and then hack the console. Puzzle solution:

We return to Kiiran Dals. After talking with her, we return to the “Storm” and talk via the videocon in the negotiation room with Efra.

  • Meeting with the Resistance

Head to the Nol system on the planet Voeld. It's quite cold here, so immediately run along the red beacons to the Resistance base. We talk with Anyik Do Zil, and then with the sentinels.

On the front line

We call an advanced station nearby, and with its help, a nomad. We go on it to the Khyara station and talk with Skeot there. A new task starts.

Rescue scene


We go to the concentration camp indicated on the map. Here, enemies will appear endlessly until you open all four cells with captured Angara. The freed aliens will help you in battle, but do not relax - there will be more and more Kett. After opening four cameras, finish off the remaining enemies, and then talk to Niilzh, who will give you “Meeting with the Family.”

Return to the Tempest and talk to Efra via the vidcon in the meeting room.

Having landed on the planet Voeld in the Nol system, we don’t hesitate, otherwise we’ll simply freeze, and follow the red beacons to the Resistance base. There will be a pilot standing just beyond the bridge - talk to him to go to the Kett base and continue the main mission. You can also complete the mission “Meeting with the Resistance” before this, if you have not already done so.

Once near the Kett base, we go along the shield to the right until we reach the service panel. We break it open and go through the resulting hole. Several Ghosts will be waiting for you inside. To get into the building, scan the panels blocking the path through the ventilation shaft, and then shoot them with any weapon. After the first battle, talk to Captain Hecht. Go up to the second floor. After the disinfection chamber we find ourselves in a corridor, at both ends of which in the rooms you can learn more about the Kett. When you're done exploring the area, go through the central door. We clear the room. If you want, you can look around the room on the right. After that, go to the console on the balcony.

At the end of the cutscene, go through the door on the right. Having passed a corridor with a transparent wall, we find ourselves in another corridor, filled to capacity with enemies. Take your time, go through it in stages, alternately moving from cover to cover. Watch the second floor. We jump into the ventilation hole at the very end, shoot the panels blocking the path and move on.

We use the console to remove the blue field, and then scan all the capsules. Now we use the console in the middle of the room and wait for the energy field to clear. Having passed along a small corridor, we shoot the panels. We find ourselves in a small corridor. In the room on the left you can find more information about the Kett. We pass through the central door and watch the video.

We clear the room and talk with Jaal. After the next video there will be a battle with the Ketts. Having dealt with them, go to the elevator. Once at the top, there will be a boss fight - the Cardinal. To defeat him, shoot at the sphere that flies around him. By destroying it, the protective field around him will disappear for a short time, and he will become vulnerable to your attacks. Don't stand next to him, try to move all the time, especially considering that he calls for more and more reinforcements. It shoots with a burst of energy, but it flies quite slowly, so if you have a sufficient distance from the Cardinal you will have time to change cover and escape from the attack.

After defeating the Cardinal, talk to Moshae Sefa. Here you will have a choice of what to do:

  • Destroy the complex together with the Cardinal and the captured Angara“Moshae will approve of your choice, but Jaal will not.” In the final mission you will not receive reinforcements from the Resistance.
  • Do not destroy the complex, free Hangar, release Cardinal– Moshae will be unhappy, Jaal will approve of your choice, and in the final mission you will receive reinforcements from the Resistance.
  • Do not destroy the complex, liberate Hangar, kill Cardinal– there will be no fundamental difference with the previous choice: Moshae will be unhappy, Jaal will approve of your choice, and in the final mission you will receive reinforcements from the Resistance.

Next you will need to walk along the roof to the evacuation zone. Stay close to Moshae - her shield will reliably protect you from enemy bullets. Once on the desired platform, you will need to shoot back from enemies for a certain time - the timer will be in the upper right corner of the screen. You don't have to be on this platform all the time. The main thing is to survive. It is extremely dangerous to remain in the landing zone, because... there they can easily get around you, try to change your position and constantly move between shelters. When the shuttle arrives, we run up to it and watch the video.

We talk with Moshae on the Storm, and then fly to Aya. You can wander around the planet, chat with locals, take on quests. When you're ready, use the shuttle to head to the vault. After this, we talk with Efra at the Resistance headquarters and finish this mission.

Hunt for the Archon

We leave for the Govorkam system on the planet Kadara. First, you should visit the local bar “Kralla's Song”. There we meet Reyes Vidal at the bar. Next you will have to talk with Sloane Kelly, the leader of Les Misérables. Here we will have a fork in the road: accept Sloane’s offer or not:

  • If you agree– Ven Terev will die, but you will find out the necessary data. Some dialogue will change in the future.
  • If you refuse– meet with Reyes Vidal and through the back door we get into the prison, bypassing the guards. There we learn the necessary information from Ven Terev and organize an escape. As a result, some dialogue will change in the future, but Ven Terev will remain alive, and can later be found on Aya, where he will join the Resistance.

Upon returning to the "Storm", Drak will convene a meeting, where two more important story missions will appear (to complete them, it is enough to land on the corresponding planets):

  • H-047c: new world
  • Elaaden: New World

When you're ready, go to the coordinates Van Terev gave and find the transmitter. Now you can return to the “Storm” again and give the device to Gil. Travel to the Tafeno system and board the Salarian ark, which has boarded the Archon's flagship.

We use the console, then through the littered corridor on the right we find ourselves in a room where we find the corpses of salarians. We scan them, and then use the console next to one of them. Next, from the medical terminal we learn about the true condition of the salarian pioneer, Raeki. We return to the littered corridor and scan the capsules. To revive, use the console nearby.

The next part will take place on the kett ship. We immediately meet a group of enemies. Having dealt with them, we use the console on the second level. Then we open the door on the other console for the salarians, and we ourselves go in the opposite direction.

In the next room you don’t have to engage in battle and go quietly. To do this, immediately jump to the lower level in the middle of the room, using disguise if possible. Having passed this room, we jump to the second level. You can, of course, go through with a fight.

In the next corridor, all the doors will close when you get close to them, except for one - we'll go there. There will be a huge room without a single enemy. However, not everything is so simple - as soon as you approach the desired door, a huge number of enemies will appear, incl. Rising. Kill everyone and then continue to the Archon's chambers. Open the door on the console for a squad of salarians and go further. The desired door will be locked again, and you will have to go through the security system. Say, "We're beefing up security," and the door will open. Follow the corridors, periodically fighting the kett, until you reach a cutscene.

After it, open the hatch using the console and jump down. We follow a completely linear path. You will only have to face one ghost. Once in the personal chambers of the Archon, we go to the relic of relics. She will be at the farthest end of the room. After interacting with her and a short cutscene, you will be attacked by a Behemoth, a modified krogan. Quite a strong enemy, and you need to constantly attack him, otherwise he will begin to restore his armor. After leaving the room you will have to make one more choice:

  • Rescue the Krogan Scouts- later they will help you in the plot, but Raeka will die, and you will have to choose another salarian pioneer. Drac will be grateful.
  • Rescue the pioneer Raeka– the Krogan scouts will die, and Raeka will help you in the final mission.

Regardless of what you choose, you will have to fight your way through a long corridor with endless enemies. Don't stand still and move forward all the time. Having reached the marker, watch the video. We find ourselves on the “Storm”, where we begin the next task.

Journey to Meridian

We go to the command center on the Nexus to Tann’s office. After talking with your sister, go to the docking compartment and talk to other pioneers in the technical laboratory. We return to the “Storm” and install the “Ghost Storm” technology on the terminal. We gather a team using vidcon and go to Khi Tasira in the Tsivki system.

After landing, use the console to activate the bridge. Going down the gravity well, you will have to fight both the kett and the relics at the same time. Next there will be a fork.

We go to the right, into the scientific sector. The path will be quite linear, so don't get lost. From time to time you will come across turrets that, using consoles, can be forced to fight on your side, which will make the battles much easier. Having reached the goal, we use the console. After the cutscene, several relics will attack you. Having dealt with them, we go back the same way. Along the way you will come across an Ascendant. Deal with him as usual: shoot his orb to knock down the shield, then attack him. Get to the bridge on the other side. Enable it via the console.





On this side you will mainly have to fight with relics. Beware of the turrets. Having reached the goal, we use the console. Next, you need to turn on the four consoles in the correct order: first - the one closest to the right, then the one opposite, the third - diagonally on the opposite side, and last - the remaining fourth, located opposite the activated third. After this, we activate the relic console. We watch the video, and then there will be a battle with relics, among which there will be a destroyer. Try to shoot off his turrets first, and then attack him. He has only one weak spot - a powerful cannon. He prepares for this shot for a long time, so there will be time to put enough bullets into him.

We move to the control center. Along the way you will come across, like relics, incl. another destroyer, and so are the kett. We use the gravity well to rise to the control center. We go upstairs, use the console and watch the cut-scene. Now you have to fight the kett, led by the Sword of the Archon. After inflicting a certain amount of damage on him, he will disappear from visibility and reinforcements will arrive. Then he will appear again, but with full shields, and so on several times in a row until you kill him.

Meridian: the way home

This is the final mission in which you will see the consequences of your decisions. Many side missions can be completed after the main story, but some that affect the ending are best completed in advance. The ending is affected by:

  • Did you destroy the complex in the mission “Ray of Hope”. Regardless of whether you killed the Cardinal or not, if you saved the complex, then the Angara will help you in this mission.
  • Who did you save in the mission “Hunt for the Archon”. If Raek, she will help you in the final mission, if there are Krogan scouts, then they, as well as the new salarian pioneer.
  • Have you completed the additional task “Split in the Ranks”. In this case, the kett can be made weaker. Details below.
  • What arks did you find, and did you find all three pioneers of the salarians (Raek/Hijer for the main story mission “Hunt for the Archon”, the turians (Avitus Rix, if you convinced him to become a pioneer) and the asari (Sarissa/Vederia – for the Kora loyalty mission “ Debt limits").
  • Have you helped Jaal with his Flesh and Blood allegiance mission? In this case, his relatives will help you.
  • Has the faction war been resolved on Kadara (Mission “Afternoon”)? In this case, Sloane Kelly or Reyes Vidal will help you.
  • Which outpost did you choose at the very beginning on Eos? If you are a military man, then a detachment from Prodromos will help you in this mission.
  • How the task “Water Supply” was solved on Elaaden. If you closed your eyes to Annea’s actions and left her alone, then she will help in this mission.
  • Where did the ancient AI from Voeld end up? If you gave the hangar, then they will help in this mission, if you kept it for yourself, then no.
  • Is Kalinda still alive on the allegiance mission “Pibi: the mysterious signal of the relics?” If yes, then she will help.
  • Did you arrest Aden or release him in exchange for information (“Truth or Folly”). If you are arrested, then Salen will come to the rescue.

Talk to Suvi aboard the Tempest, then visit any three of the proposed systems and analyze the clumps of corruption. After this, return to Hi Tasira in the Tsivka system. This is the point of no return, so if you want to do something before the end, you need to do it now.

We go to the control center, simultaneously fighting the Relics and activating the console. We watch the cut-scene and go to the exit, after which control passes to your brother/sister. We run to the weapons cabinet and pick up the pistol. We move on, periodically you will be attacked by kett. We only have him and a grenade at our disposal. Having reached the communications center, run to the service entrance, ignoring the enemies, and turn on the quantum mechanical repeater.

Let's return to our GG. We try to open the door several times using the console, and then we run back, climb the gravity well and go outside, where another cut-scene awaits us.

Once on the "Storm", we go to the bridge. After landing on Meridian, we go straight to the goal; there are no branches here. As soon as you jump off the cliff again, you will be thrown out of the Nomad, and you will have to move on on your own two feet. You'll have to fight the kett right away. After defeating them, you can go to the console, where you can transfer the codes that Primus gave, which will make the kett weaker.

We go into the building, turn on the console and go down the gravity well. We follow to the control center, the path is quite linear, so don’t get lost. There will be many kett along the way, but if you have completed certain tasks, then many units will come to your aid, which will make the battles much easier. At a certain moment you will be shown a cut-scene with the Hypereon. For Captain Dunn to survive, you need to find all three pioneers. Next is another battle and a descent down the gravity well. We go through the doors that will open especially for us. The relics here will not attack you. Another move using the gravity well and the final run to control the Meridian.

Now we have a long fight ahead of us. First we need to defeat all the kett, and then we run to the relay, simultaneously shooting back from the Relics. Once you arrive, hold the position indicated by the white circle until Sarah hacks the connection, then use the console. It is not necessary to attack the Architect, the main thing is to avoid his attacks. The second repeater - you will have to activate another console so that the platforms rise above the ferrofluid, and then wait for the platforms to rise above the abyss, then we repeat the procedure as with the first console. After this, we run to the third relay as quickly as possible and activate it. We watch the final cut-scene and credits.

Epilogue: hosts and guests

After the credits, talk to all squad members and the crew of the Tempest, and then leave the Hyperion.

The world is waiting

Once on the Tempest, connect to the videocon. Return to Housing-7 in the Ericsson system, where another video awaits you.



Latest site materials